History

History of the World of Mæld:

In the beginning…

Small atoms collide, weird things happen…. clumps of dirt are formed. Water is present too. The world forms in a great chaotic mass, eventually forming something of an ordered shape and settling down. In all its roiling greatness, the world yawns with a great rumbling. Life takes root on the still forming planet. Small creatures evolve, many of them common animals we all see today. They emerge upon the surface of the world. They swim in the vast oceans, the run and slither across the great expanses of land; they glide upon the tumultuous winds that whip across the world. Some even take far into the sky, others deep in the ground, and even still others who lurk beyond the reach of the sun in watery depths. Some wandering beings of great power cross the cosmos and come upon the slumbering, yet still forming planet. These first great beings of unfathomable power, knowledge, and insight incorporate themselves into the world; dispersing their powers and energies out and allowing magic and mysterious wonders to course through the very earth. It is unknown why these intellects would do such a thing, and perhaps it shall never be known. These beings represent Neutrality in all its many varied forms. They are simply known as the Eternal Ones. Some of their essences are said to still exist, in a quasi-material form of artifact caliber. These original beings cease to exist, but from their magical energies, animals on the planet begin to adapt and some even evolve after drinking from heavily enchanted waters, which flow from magical springs deep in the earth, possibly from the blood of the Eternal Ones. Even a hint of the remains from these vastly powerful original beings causes great mutations in the animals and plants. Flora and fauna flourish with the Eternal One’s residual energies in the planet. They walk, grow, fly, and swim across all the corners of the world. In essence, everyday plants and animals are the first to own the world. These are known as the Original Inheritors, and many who would be a scion of these beings carry with them a rich bloodline that traces back to the beginning of the world, when everything was clear before other beings came upon the planet.

Evil latches onto the small planet…

Evil beings, far darker than the blackest corners of space appear from beyond the veil of time. So great is their power, that they end up changing the very face of the world. They scratch and dig into the world with their vile claws, burying many things and creating mountains. Their slimy reach spreads into the waters, burns into the earth, and darkens the skies. Their unworldly odor causes death to many things, but the resilient survive the brutal attack. They become known as the Unbound Corrupters; and commit further terrible acts upon the defenseless planet and its denizens. Some shards of this first evil from the beginning of the planet remain in quasi-material form, now lost in history and fabled to be of artifact caliber. The Corrupters do this out of natural instinct, they have no want to create terror and chaos, but they have a need for it; some would even venture to call it a thirst. They spend so much time recklessly destroying the planet that they unknowingly become part of it themselves. Their malevolence seeps into the underground, and animals consume plants tainted by their evil. These animals evolve and become what is known as the first “Monsters”. These terrible monsters know only cruelty and destruction and kill many of the harmless animals, tearing up the landscape as they go along. Unbound destruction is one of the greatest and first evils that these first Monsters commit. The greatest of these Monsters is known as the Tarrasque. The world seems to be bound for self-destruction, tainted by the evil that now pervades every crevice and every shadow of the world.

The forces of good join the mix…

The stellar winds blow in humble beings, beings with boundless knowledge and benevolence. Like a blinding light from within the perpetual darkness, these beings turn their enlightened gaze towards the little wayward planet. These are known as the Enduring Caregivers. Some pieces of their benevolence still exist in a quasi-material form, with the powers of legendary artifacts. The caregivers see the evil that has scorched the land in its wickedness and caused the planet to become dark and dank. They discuss it with themselves in an orderly fashion, finally deciding upon a course of action that ultimately will destroy them. Valuing the lives of countless strange beings unknown to them, they valiantly descend upon the world, holding each others proverbial hands. They selflessly sacrifice themselves to the planet and become ever a part of it. As the martyred beings release their last breath; a purifying wind gusts across the planet. This gives some animals who breathe in the clean air that rushes through the sky some intelligence, and the animals touched by the first rays of light emitted from the dying beings become bright and form morals and ethics in which to live by. They learn such things as generosity, bravery, and charity. They learn how to work together and in harmony. Finally all parts of the whole have come together in unity. Each representative Power has unknowingly created a world which will grow and evolve. To what end remains a mystery however; for is the fate to grow or to wither?
Small communities form and the land becomes able to be used for the benefit of these first intelligent races.

The first conflicts, and defining of alignment…

Without evil there is no good. Vice versa. Without neutrality there is no grey area in which to define good and evil. Because of the antipodes created by the contrasting alignments, they are defined all the greater. Each race must attain knowledge of how other beings act. This is when many things are discovered. Never before had the Original Inheritors dealt with treason and treachery… yet never had they seen what compassion and selflessness were. Many who could not learn the ways of the new world ended their time in this era. Something is not necessarily good if it can be described as “not evil”, and of course you cannot have such traits of “goodness” if evil does not exist. For a long time, the different creatures affected by the forces of Good and Evil define their roles, as well as those who choose not to pick a side. Some of those stay neutral are seen as cowards for not wanting to declare themselves as either good or evil. However, some are seen as being able to contain both goodness and evilness within them equally, and be able to harness the true powers and the original intended ways of things. Malice, Carnage, Spite, Blackmail, Cowardice… these are all birthed from Evil. Goodwill, Hope, Courage, Friendliness, Valor… these are birthed from Good. As more creatures gain awareness, they too are confronted with these ideas and concepts. Some decide to conduct themselves and act differently from others, swayed by many different factors. Countless battles ensue between the creatures. One of the first creatures to encompass all degrees of alignment within their race is the Dragons, a race of monstrously large, scaled beings.

The coming of the Dragons…

These great and powerful creatures as everyone knows today had simple origins. They were able to adapt to every clime first. Water, Mountains, Forests, Swamps…. Whether it was land, sea, or air, a dragon could be found. It is said that they were able to find fragments of the original three Powers, but could not harness these relics without being changed by them. This made the early dragons a very fragile race, shaped not only by the world they lived in, but by their own thoughts and beliefs. So delicate were these first dragons, they became obsessed with discovering the mysteries of existence, and when they did, their race would forever be split. The sensitivity to the forces of good, evil, and neutrality forced the Dragons to mutate and changed them according to their alignments. Based on the individual Dragon’s view of the cosmos, it caused them to shift in color, size, and strength. The obsessive dragons would never know that the first of their great lineages ultimately spelled their doom. The greatest of these dragons became Gold and Red colored. Two Dragons actually found shards of the original pieces of Good and Evil left by the archaic beings. These dragons were given near eternal life and grew in power to lead the separate ends of the dragons. They were known as Bahamut the Platinum Dragon, and Tiamat the Chromatic Dragon. They discovered Magic, but could not tap into its power until far in the future when they were taught magic-use by another race. Bahamut and Tiamat taught their ilk about the power of Magic, and those dragons passed it down to their hatchlings, and so forth. Dragons could be both creature and Monster at the same time, making them a unique race.

Creation of modern-day races…

About this time, the first “Races” come about. Man comes first, longest surviving of all the races in history. Besides the Dragons who came before Man, Man had changed the least in all the eons, as dragons had changed dramatically. So different is Human from any other creature, and so susceptible to all the dangers the world has to offer, it is scarcely believable Man survived at all. But with all his weaknesses, his ability to adapt to such dangers becomes his surviving strength. He is able to be able to live nearly everywhere, learn anything, invent, and build. Man also harnesses the mental capability to be both very good and very evil; as the Dragons. Believing in law, or believing in chaos… Man is quite unique. Unlike the Dragons, Man is not susceptible to the forces of Good and Evil, and does not undergo a physical change to their race depending on their alignment. Man is able to bear the extreme powers of Good and Evil without them changing the Human form or capabilities. They begin to pray to gods, beings of great power from beyond the Prime Material Plane. Some early men are able to listen in to different universes and planes of existence. They are the first to hear the gods. The gods, so impressed with Man, heed their prayers and in a display of power, show that truly they are present and Man has succeeded in contacting them. Before formally worshiping the gods and being granted powers from them as clerics do, these first Humans who were able to contact the gods are known as Callers. Throughout the years, the gods refuse to physically show themselves, offering only small gifts and clues as to who they are, and what they represent or see most important. Man is given the power of naming the gods, as the gods have no use for names themselves, seeing it as a trivial matter. In so doing, the gods open a floodgate that they will never be able to close. With the power of naming, man amplifies the power of the gods through worship and prayer, and soon some gods become more powerful than others, unknowingly feeding off the residual spiritual energy that transcends planes of existence. No barrier between planes can bar the outpouring of emotions, and the adoration or loathing of the gods by Man increases their powers. Only by being forgotten does any of the gods lose power during this time. Loving power, the gods learn that worship in an unusual and wholly unknown way is able to make them more powerful. But, in a further unusual turn of events, the gods soon realize that once they’ve benefited from the worship of others, they need the continued worship in order to exist. The constant energy gained through Man’s emotions and worship of these deities becomes like an addictive substance. In order to operate normally from now on, the gods must keep receiving this energy. Because of this, the gods offer many “gifts” to the Humans, allowing them certain knowledge and freedoms. Humans, in an ironic twist of fate, fool the gods and actually are allowed to name all things around them. They undertook this as a “task” to perform so they didn’t have to keep asking the gods what such myriad things on the world were called. Because the gods had no real interest in naming things as the Humans did, they allowed them to undertake the task of naming everything, as a tribute to the gods. To this day, nothing has the power to take away your name, not even the gods. Some scholars research and study the world about them and discover there is more than what you can see, feel, taste, smell, or hear. They learn about the metaphysical and the intangible mysteries of the world. Some are even able to see the things which were not supposed to be seen. A small number of Humans become susceptible to viewing things in the Ethereal and Astral Planes… and become amazed when they see the spirits of their ancestors floating around in hazy, bodiless forms. These early scholars develop the powers of Naming, and soon they contact even more beings from distant planes, controlling them by speaking their True Names, and forcing them to teach Humans the knowledge they possess.

Humans and the effects of Magic…

Now, Man strode across the great ball of dirt and water, and lived in many climes. Because of this, certain men lived different lives than others. The men living by the mountains and hills worshipped different gods than the ones living in the plains. The men living in the plains worshipped different gods than those living in the forests, beaches, islands, and so forth. It is not quite clear what happened as a result, but this is known. Man had become more powerful than the gods that he worshipped. The first humans to wield what we would call today as “Magic” were the Namers. The Namers were able to determine the True Names of things, thereby allowing them to manipulate the world around them and beyond. Namers were very rare and their art could only be performed by the most intelligent, wisest, and hearty of humankind. Naming took a physical toll on the body and though it was potentially powerful, even changing the smallest aspect of the smallest rock could cause a Namer great pain. However, changing the greatest aspect of a large living thing used the same amount of energy. Before long, only a few Namers were left, their days of tapping into the universal essence of existence were waning and it was nearing the dawning of another brand of magic-user. It did not take long when the first men were learning to tap into the Source of Magic, the first true Sorcerers. Dragons had discovered that “Magic” was something that existed all around, essences from the very first beings that created the world. Magic is neither good nor evil, but can be used by all capable of knowing how to use it. The Sorcerers were able to take magic and wield it, shape it to their wills, create, and destroy with it. They were creating miracles that could rival the gods. As the Sorcerers tapped into the magic long ago left by the great original beings, they became arrogant. They learned that magic was a wild force all around them that could be tamed and focused to create wonders. To a Sorcerer, Magic was a substance with nearly limitless capabilities… a Sorcerer could create fire from nothingness, and merely had to know the secret of magic. To them it required only thought. A modern day Mage needs words, gestures, and materials to cast spells. Creating fire magically for a mage requires these “ingredients”, a stark contrast to the way Sorcerers used magic. However, these Sorcerers could not be great in many fields of Magic. For example, if you studied Magic long enough to be able to use mind-affecting magic, that may be your only type of magic you could do. Sorcerers had to be very specialized… but once they became adept at their skills, they “did” magic, rather than casting it. In time, these Sorcerers taught Dragon-kind how to wield magic, but Dragons could never grasp the exact way Humans did it. In fact the first magic-using Dragons were called Draco-Magi, hence where the first mages came from. These Dragons were, and still to this day, able to cast magic spells using only verbal components. Eventually Sorcerers were able to use magic to its fullest potential, a feat only the greatest of gods were able to do, and rarely at that. These Sorcerers were able to “cast” what we would refer to today as 10th-level spells, or as legend calls it, “True Dweomers”. The gods grew angry at the Humans, as they could no longer be controlled by the gods, because a few had matched or exceeded them in power.

Humans and the Balancing…

Man was such a random creature that one could never tell if one was a loyal soul or a despicable backstabber. Although this was one of Man’s greatest attributes, the ability to adapt to be anything, it was his downfall here. When the gods demanded that Men be careful with the powers they had learned, some grew upset with the gods and fought them. Only a handful of men rose up against the gods. Some did nothing. Others actively fought against other men to stop those who opposed their friends and mentors, the gods. This great war was called the Balancing, for it balanced out the race of Man and kept the gods in their rightful places. If only all men had taken up arms, the gods would have been crushed. But, they did not and soon the wrath of the gods came upon those who attacked them and flung them across the planes where they landed in the Abyss and the Nine Hells. These became some of the first demons and devils. Then some of the merciful gods bathed the worthy Men in their holy light and they ascended towards the Seven Heavens. Much fewer of them were sent off the planet than the evil ones. These few however matched the strength of all the evil Men that were sent across the lower planes. There were less of them, but individually they were much stronger. These were the first Solars and Planetars. Thus, only smatterings of Sorcerers were left, but they would live on for many ages to come… though at a much lesser population.

Men revolt, the demi-humans are born…

Some Men were disgusted with the actions of their fellow race, and pleaded with the gods to move them as well. A few gods were going to grant them their wishes, but the original patron gods guarded these few Men and asked that they be allowed to craft the dissenting Men into their own image and with their own attributes. This effectively marked the beginning of the first Demi-Human races.

The shaping of the Elves…

The men from the forests were trained and given gifts by twin gods and they re-sculpted them in their form. These men became lighter, grew longer ears, and lived much, much longer than a normal Man. For all this though, they lost their souls and became nearly spirits themselves. These were the first Elves. The forest people were perhaps the most difficult people of all to decide on anything. Soon after the creation of the first Elf, they instantly got into a War amongst themselves. Those who lost and were still alive were banished into the underground and to forever shun the light of day. It took ages, and many forgot about these banished Elves. However, the banished ones in the shadows of the under earth did not forget. Separated from the world, these elves developed into a dark race, and worshiped dark beings. Their hatred and malice grew as they formed their dark society. Then, in time, they emerged from the ground to the surface world, like deadly nightshade they grow in spite of the sunny world above. When they emerged, they called themselves Drow.

The Elves anger the gods, Orcs are born…

The twin gods were so angry at the Elves they had worked so hard on to form in their image that they took a random assortment of the races most talented and most idiotic and turned them into the first Orcs, a piggish, leathery skinned, low browed monstrosity of a Demi-Human. The remaining Elves were instantly repulsed by the Orcs and chased them away. The Orcs, ashamed and betrayed by the gods, left the Elves and never looked back, swearing that their own kin had been the cause of all this. The Elves became very disinterested with the rest of the world and sat quietly in the trees contemplating the change. Very few true elves remained alive and above ground. They persisted merely because of their long lives.

The forging of the Dwarves…

The men from the mountains were challenged and strengthened by a very bold god. He re-forged them in his form. These men became closer to the earth, thicker, grew large muscles, and gained an affinity against the powers of magic. For this though, they lost the ability to ever wield arcane magic. These were the first Dwarves. They too became disinterested in the affairs of others and went in hills, tunnels, and in their mountainous homes. They came upon the wandering nomadic Orcs, and offered to treat the forlorn creatures to some food. The Orcs noticed the Dwarves were very unlike the elves, and in turn, very much different than them. In a wild moment the Orcs, in sheer anguish at their new forms, stole food from the Dwarves and toppled their Mountain Hall as they left. The Dwarves from that day forward grew an instant hatred for Orcs. Strangely enough, they didn’t care much for Elves either.

The Orcs adapt to their new lives…

The Orcs developed a new life and a new image for their small race. They were tough and trudged onwards, each day growing less and less like Elves and more and more like Orcs. They grew only to tolerate Humans. Sometimes a lucky Orc would be born looking more like a Human than an Orc. This eventually led to some interesting discoveries.

Other races begin to form…

Other races eventually sprang forth, some branching off of the Elves, some off of the Dwarves, a few off Humans, and even some from the animals. Rarely there would also be a leak of magic somewhere and create such races as the Centaur, most likely created between a Human and a horse, although the exact details aren’t recorded the top theories are that there was a magical pond flowing with water that would make two beings fall in love and be able to produce offspring. The other theory is that while riding a horse, a magical rift could have leaked out of the ground and melded the two together instantly.
Halflings and Gnomes were some of the later races to emerge. Strange things were found out concerning the connection of Humans to Elves. While a Human could no longer mate with the former mountain Men, the Dwarves… he still held the connection to the former forest folk, the Elves, producing children that turned out to usually resemble the Human parent more. Even stranger, Man could mate with even the Orcs, producing children that usually resembled their Orcan parent. Half-breeds were created, but not generally accepted by either race. Though more often than not, Humans became the most accepting race of them all, seeing as all once came from Man. Peace continued on the planet, the races populating the world and growing ever larger.
More races evolved. Others were created. But eventually, the peace could not last.

War erupts, Man regains his throne…

The beginning of the War of Hatreds is shrouded in mystery. For one reason or another, the Dwarves, hotheaded as they are, declared a great war on the Orcs. Ever eager for battle, the Orcs went to meet the Dwarves. The battlefield was whatever they made it to be, thousands on each side dying. Then, out of nowhere, the Elves appear. Many hadn’t seen Elves for centuries, at least not live ones. They came from the forested hillside and shot arrow after arrow unto the Orcs. The Orcs sent strong runners to the Humans asking for help and the Humans replied, “We love our brothers the Orcs, and many of our children have Orcan blood in them, but we will not aid you”. The Orcs were taking heavy losses when suddenly at night the Drow attacked the Elven camp. This time a fleet footed elven messenger ran to the Humans and asked for help. “While we have not seen our Elven brothers in ages, some of our children with Elven blood in them still live thanks to Elven longevity. However, we will not aid you”. The Elves fought the Drow. The Orcs fought the Dwarves. Heavy losses were taken. Then the Human army came. They outnumbered the combined Drow, Elf, Dwarf, and Orc remaining armies 2 to 1. The Humans suppressed the battling and asked all of the races to join with them and live within the Human cities and follow under their rules. Most of the demi-humans sneered and went off to their respective locales, now that the fighting was stopped. A few however took up the Human offer and lived in human cities. Humans grew to take over most of the world and offer an attitude of welcoming to other races. To this day they make up anywhere from 50-70% of the all the intelligent, sentient races on the world.

The shattering of Magic…

For a time Magic use was so highly rampant that one day all arcane uses of it simply ceased. To put it simply, magic had been overused. “Arcanis Mortis” the time when Magic was basically a dead force, brought about invention and other things amongst the races. The gnomes most notably, and offshoot of the dwarves, become some of the greatest… and worst inventors of all time. For over a thousand years, only divine magic was able to be used. After this long period of time, many of the former Sorcerers ceased passing down their knowledge to students. Nobody ever thought magic would return, but few Sorcerers did pass down the knowledge to their descendants. One day, magic returned; the planet had renewed itself! Only now, very few could use it the way it was once used. Sorcerers could still do magic as before. The first mages only had to use secret words and gestures to cast their magic after they learned it. Only rarely was a material component called for. But when magic returned, many found it impossible to cast the spells of old without an extra “oomph”. Mostly it was the elves that started the re-emergence of magic, since some of them had been alive when it had stopped in the first place. Elves become connected with magic during this time as they are many of the ones who still remember it. They are stereotyped as being a race greatly concerned with enchanted things and magic in all forms.

The world continues to grow…

Throughout the centuries other races came to grow. Some went extinct; most notably the distinct races of the Great Orcs, Stone Elves, Melletarianhs, and the Lysindtatra. Soon there are winged races and aquatic races and more races that grow from the mixing of men, animals, and strange magic. Most notably of these are the Minotaur and Lizard-Men. More and more gods are attracted to this world, some seek to work towards its growth, and others seek to command their worshippers to destroy it. Alliances are formed amongst these great and powerful beings, as well as hatreds. They reflect in their worshippers their desires and motives. In any case, the presence of a great number of gods watching over the planet only brings more diversity.

The Naming of the world…

Again, with all the races branching off and new ones forming every few centuries, Humans still remain the most numerous. Soon, it becomes clear that most everything in the world has a name… except for the world itself. While the Humans are ultimately charged with the responsibility to name the world on which the live, they call upon a council of all the races. One hundred people lock themselves in the largest room, in the greatest hall of Man at the time. This group of people is a representative slice of the races that populate the world. Humans take up a full 52 of the 100 that are present. They lock themselves in the room for 6 days. By the end of the 7th day they open the door and proclaim the name of the world. It is called Mæld, justly so because being in the room for 7 days really showed everyone that the entire world could come together with representatives of each race to perform an important duty. Indeed, it just seemed to meld together like ingredients for a cake. Rumor has it that one person came out of the room and blurted out, “After 7 days, we’re weak of being locked in”… this was somehow misheard and people started calling a 7 day period a “week”. The races once again departed, now that their task was done. It is during this time immediately after the naming of the world that the Instarvoxi of Mæld are found by a trio of wanderers….

The Door, Lock, and Key

The Instarvoxi of Mæld are the largest remaining pieces leftover from the original creators of Mæld. Each corresponds to the morals of those long ago beings.
The Quiterrus Prodigium is the Neutral piece, and acts as a Doorway of sorts.
The Malbysum Pelfacio is the Evil piece, and acts as a Key of sorts.
The Buenuraci Traleais is the Good piece, and acts as a Lock of sorts.

Each of these super-artifacts bestowed upon its owner everlasting life and wellness. They could not be broken or destroyed by any known means. They could form an ordered shape to whatever their wielder wanted, some choosing weapons, others choosing clothing, and others choosing something less material. Since they were made of the fabric of the world, these items radiated the strongest magical auras, even those that normally would not be able to exist in the Prime Material Plane. However, there were some drawbacks… the duty that came with each one, the forced alignment shift, and the acceptance of a primordial spirit with one’s body to name a few. With these artifacts, the owners would never grow old, never die from any illness or old age, and their bodies eventually reached perfection, even beyond the bounds of the normal limits of each of their races. To differentiate between each other, they simply became known as Grey, Dark, and Light, collectively known as the Triad. Each was equal in power, and though they could never grow old or become sick, they could be killed. Upon finding these items, each of the wanderers had understood what they had found as the artifacts filled their heads with the knowledge they needed. Becoming one with the residual spirit encased inside these items, the Triad knew they could not cooperate with one another, as their beliefs shifted to the extremes of Neutral, Evil, and Good. They fought for a great long time until each soon realized it was pointless. So they agreed that in order to retain balance they must split rule over the world. Because each Instarvoxi had chosen its wielder, they could not part with it unless they died, in which case the Instarvoxi would pass to either the slayer or to the most deserving being. Therefore, none of the Triad wanted to kill each other, because in so doing would force them to undergo a change and lose their current power, for none can possess more than one piece. However, they each understood that with the pieces together, they unlock the world of Mæld. They would be able to create and destroy, ravel and unravel the very fabric that made up the complex little world. They agreed that every 10,000 years a change in leadership would occur. Being the first, Grey, wielder of the Quiterrus Prodigium ruled for 10,000 years, overseeing all the happenings of the world. But by they time Grey was about to change his power over to Dark, wielder of the Malbysum Pelfacio, Light struck a bargain. He would forgo his period of rule if he could instead rule in tandem with Dark. Seeing this as acceptable to Grey and Light, Dark was forced to agree. 10,000 years passed under the combined rule of Dark and Light, until it was again Grey’s turn to rule. Dark came up with the idea of creating a realm where the dormant members could exist without interfering with the ruling Triad’s influence. Seeing this as acceptable to Grey and Dark, Light was forced to agree. Together they opened the world of Mæld for the first time, to create the land of Ambrosia, a vast demi-plane connected to the world of Mæld. The land was left intentionally “blank” so as to appeal equally to all. Grey now ruled and watched over the land, acting as overseer and intervener in the affairs of mortals and gods. This is the modern age as we know it today.

A quick passing through the years…

Throughout the years new ideas were birthed, weapons made, wars fought, cities grew, and cities fell into ruin… everything was progressing. The art of magic and its many workings, the power of worship, of skill in battle, and other things were learned. Items were crafted, some enchanted, new methods of forging and building came about, and materials that were never used could now be crafted into things. But, somehow, the technological breakthroughs came to a screeching halt. Life resumed and not much was learned in this field. The weapons of old were still the modern day weapons. Granted there were some shape changes and different forging methods, but a long sword was still a long sword. New discoveries were found everyday… lost artifacts, old dungeons, magic that dazzled and amazed. Adventuring became prominent as people sought to discover their world, their plane, their universe.

Continuing the journey…

Everywhere you turn it seems on Mæld, there is always a surprise. Be careful and know thyself.

History

World of Maeld thegreyarcher